Kelvin is a collection of rigs and presets for professional studio rendering in MODO. It is intended to make studio product shots for print, web, and animation as fast and efficient as possible.

Requires MODO 902 or later.



Real world workflows for virtual photography

I do product photography for a living. These are the very presets that I use on a daily basis when making images for packaging, magazine ads, and television. This kit is the culmination of a decade of experience using MODO as a product rendering tool.

Like all of my kits, this one is designed to make your life simpler, not more complicated. I've taken a "light touch" approach to the design, allowing MODO to work the way it works best: fast, flexible, and as simple as possible (but not simpler). Kelvin is based around the thoughtful application of simple elements for maximum efficiency.

The kit includes:

  • Scene Templates - Full scenes, ready to use, designed for all of the most common types of studio shots I encounter in my work: ramp, bowl, transparent, material preset design, or HDR lighting for rig building and material development. These are more powerful than normal MODO presets: double-click a preset to open the scene as a blank, untitled document, so there's no fear of accidentally overwriting the template.
  • Environment Presets - More that just presets, these preset/script combos both modify your environment and delete the default directional light, saving you manual work. Blackout your scene or add a color-balanced HDR for materials design.
  • Camera Rigs - FocusCam and Hitchcock rigs help you focus on the shot, not the camera. FocusCam keeps the focus distance locked on a locator in space so you can zoom and rotate the view without losing focus. It also scales the camera display to minimize visual distraction. The Hitchcock rig is for animation, providing smooth motion when moving and rotating the view, and allowing you to animate lens length while moving the camera--essential for animations requiring a mixture of dramatic perspectives and flat near-orthogonal views.
  • Light Rigs - These hybrid light rigs give you the visual flexibility of lumigons with the speed and accuracy of area lights. Deformable lumigons are visible in reflections, and an area light provides direct lighting samples for maximum efficiency. The rigs are designed with flexibility and simplicity in mind. Reflections can be round, square, hard, soft, or anywhere in-between with an animation-ready "squareness" and edge-fade channels. Color and visibility controls are all available in one simple channel popover.
  • Mesh Presets - For bashing together common bits of studio scenes: ramp, bowl, soft box, planes, spheres, render ball, and...
  • Color Calibration Card - The color calibration card (based on the industry standard Gretag-Macbeth color card from real-world studio photography) provides instant feedback on lighting, making it easy to see if a scene is too light or too dark. The dots on the card are constant colors, the squares are affected by lighting. Make the dots disappear, and your lighting is balanced. Done.
  • Material Starter Presets - These presets provide a firm foundation for various types of common materials for product photography. Rather than provide supposedly dummy-proof "locked presets" here, I prefer to work with simple, straightforward presets that work the way MODO was designed to work: fast, flexible, and universal. Production grade studio photography requires fine-tuning of each material for each shot, so it's important to think of these as a rapid starting point for great materials, not one-size-fits-all solution.
  • Common Render Settings - Renders settings presets for 512, 1k, 2k, and 4k images for draft, final, and progressive renders. Based on current best-practices for MODO 902 and up, these presets are tuned for my favorite blend of speed and realism. You'll tweak them for your purposes, of course, but they save loads of time.
  • Common Render Ouputs - Quickly add all of the relevant outputs for compositing (Diffuse, Specular, Reflection, Transparency, Luminous), de-noising analysis (based on Richard Yot's great Rendering Cheatsheet), and common utilities like Surface ID and Incidence.



902.0.3 - Brand new.

902.0.5 - Combines kelvin folders into a single folder in the main F6 preset browser, and fixes a bug where preset mesh scaling could result in off-center geometry.


Manually installing kits in MODO is ridiculously simple.

Install a Kit

  1. Open MODO
  2. Menubar > System > Open Content Folder
  3. Drop kit folder into the ‘Kits’ folder
  4. Restart MODO

Disable a Kit (temporarily)

  1. Open MODO
  2. Menubar > System > Kit Toggle Enable > (Kit Name)
  3. Restart MODO

Uninstall a Kit

  1. Open MODO
  2. Menubar > System > Open Content Folder
  3. Open ‘Kits’ folder
  4. Remove kit from Kits folder
  5. Restart MODO